SURE it might be annoying, but the less you involve the player the less INVOLVED they are. That way you aren't uninvolving the player. Right clicking on them and click 'Identify items'. Such as, for example, just letting the character identify a character's items. How about a compromise that doesn't take too much off of a player.
I hope that in the DOS 2 that feeling will not be present. whenever I was forced to send by hand a ton of items from my strong guy to my barter guy I felt very special. You are forgetting that the more you streamline these things the less the player is actually involved and the less 'special' it becomes.